Illustration style development, marketing art direction, and pre-development concept art for  Max Payne 3  (2012)  In order to capture the cinematic quality of the game, we wanted to move into hyper realism, staging large scale photo shoots, employi
       
     
MP3_Game Informer ADJUSTED full bleed_2Kpx.jpg
       
     
CHARACTER LINE UP - MP3 02.jpg
       
     
MP3_Max_Mirror_REDUX_V06_2Kpx.jpg
       
     
MP3_SaoPaulo.jpg
       
     
MP3_Favela_Gang_Hostage_06 - 03_2Kpx.jpg
       
     
MP3_Paynekiller.jpg
       
     
MP3_Favela_Gang_AK47_04_2Kpx.jpg
       
     
MP3_Stadium.jpg
       
     
 Illustration style development, marketing art direction, and pre-development concept art for  Max Payne 3  (2012)  In order to capture the cinematic quality of the game, we wanted to move into hyper realism, staging large scale photo shoots, employi
       
     

Illustration style development, marketing art direction, and pre-development concept art for Max Payne 3 (2012)

In order to capture the cinematic quality of the game, we wanted to move into hyper realism, staging large scale photo shoots, employing actors, and involving stylists, props, and special effects coordinators.

MP3_Game Informer ADJUSTED full bleed_2Kpx.jpg
       
     
CHARACTER LINE UP - MP3 02.jpg
       
     
MP3_Max_Mirror_REDUX_V06_2Kpx.jpg
       
     
MP3_SaoPaulo.jpg
       
     
MP3_Favela_Gang_Hostage_06 - 03_2Kpx.jpg
       
     
MP3_Paynekiller.jpg
       
     
MP3_Favela_Gang_AK47_04_2Kpx.jpg
       
     
MP3_Stadium.jpg